Commit Graph
9 Commits
Author SHA1 Message Date
Marc-André Bombeck c59cf0b652 feat(illness): Rest Mode — annotate score/recovery/streaks during an active episode + FHIR/doctor-report
An active illness/condition episode annotates, it never penalises: the
measured number is untouched, only the narrative changes.

- rest-mode.ts: one server-authoritative resolver (module-gated, fail-soft)
  for "is the account in Rest Mode + which episodes back it". iOS mirrors the
  resolved context, never recomputes the suppression.
- health-score: /api/analytics attaches a value-free Rest Mode annotation;
  computeHealthScore stays pure (score never adjusted).
- recovery-score: computeRecoveryScore carries the Rest Mode context as of the
  scored day; the persisted blend is unchanged.
- coach-nudge: pause cadence-nudges during an active episode (new
  skippedDuringIllness counter, gate sits before the trigger search).
- achievements: bridgeFrozenStreakGaps freezes (does not break) every
  day-streak across illness days; never invents a streak, a non-illness gap
  still breaks.
- coincident-deviation: reframe a fired flag as illness-explained; vital
  numbers untouched. Surfaced as a neutral line on the insights card.
- coach snapshot: illness history + active illness as load-bearing context so
  the coach knows about Rest Mode (no decrypted note reaches the prompt).
- FHIR: illness episodes map to Condition (generic disease root, label on
  code.text, patient-reported/unconfirmed) + a bounding Encounter.
- doctor-report: module-gated illness section in the aggregator + PDF table
  (retrospective, neutral palette); FHIR Condition section in the bundle.

i18n x6 for the report + reframe copy. Tests: score-annotation-not-
penalisation, streak-freeze, coach-nudge pause, FHIR Condition/Encounter
mapping, doctor-report inclusion, Rest Mode resolver. typecheck/lint/test
green, openapi in sync, knip clean.
2026-06-16 22:25:50 +02:00
Marc-André Bombeck f72d0b0ef3 fix(achievements): skip disabled-module badges and decouple unlock writes from the cached read
Gate badge evaluation on the per-user module map: mood badges no longer
evaluate, render, or persist while the mood module is off, and the same
holds for any metric that maps to a toggleable module (sleep). Core and
account-wide badges have no owning module and always pass through.

Move unlock persistence out of the cached builder. The builder now
returns the not-yet-persisted unlocks and the handler runs the
idempotent createMany after the cache read, so a cache hit can no longer
skip the write and a concurrent miss can no longer duplicate it.

Add the parity fields the iOS DTO dropped (category, points, target,
current, isHidden) so the native client groups and renders badges in
lock-step with the web surface.
2026-06-16 02:01:47 +02:00
Marc-André Bombeck b55fab5e94 fix(insights,coach): warm every card nightly and round out the smaller findings
The pregenerate pass now warms the status cards even when the
comprehensive step is budget-blocked, failed or timed out — the gap
that left cards generating on first visit despite the nightly runs —
and the loop gains a per-user timeout so one hanging provider cannot
stall the tick. Schedule edits recompute their rollup days immediately,
the compliance cache keys on the timezone, open doses no longer count
against the nudge trigger, an invite sent against an open registration
still lands in the ledger, the self-report prompt fence uses explicit
data markers, the maintenance crons invalidate the caches they touch,
and a flaky audit assertion polls instead of racing. Six care-focused
achievements join the engine: miss-free streaks, measurement routine,
a complete self-context and a sleep-log run.
2026-06-10 20:48:46 +02:00
Marc-André BombeckandClaude Opus 4.7 3048dd6637 style(prettier): sweep formatting across the tree
Pre-existing format drift accumulated across v1.4.x; running
prettier brings the whole tree back to baseline so future diffs
read clean. No behaviour change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 11:05:40 +02:00
Marc-André BombeckandClaude Opus 4.7 720e6c89b9 refactor(v1.4.18): apply simplify-review safe suggestions
Seven mechanical cleanups, no behaviour changes:

- Drop the duplicate ChartOverlayPrefs type + DEFAULT in
  chart-overlay-controls; re-export the canonical pair from
  dashboard-layout so a future fourth toggle can't drift between
  the UI and persistence layers.
- useChartOverlayPrefs accepts null/undefined chartKey and short-
  circuits the dashboard-layout fetch when none is supplied. Drops
  the chartKey ?? "bp" fallback and the three discard-the-result
  ternaries in health-chart; mini-mode renders no longer subscribe
  to the BP chart's persisted prefs.
- /api/analytics no longer pair-and-counts BP twice — the windowed
  helper already produces last30Days, so the headline reads it back
  instead of running computeBpInTargetPct on the same input.
- Drop the redundant moodEntries.map shape in the achievements
  route; the prisma select already returns the matching shape.
- Merge the five hidden-metric cases into the no-precondition block
  of isEarnable; the defensive comment admitted they couldn't fire.
- Remove the deprecated getAchievementCategory wrapper (zero callers).
- Strip six "v1.4.18 gradient removed" what-comments scattered
  across the chart wrappers; the polish tests pin the absence.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 11:01:01 +02:00
Marc-André BombeckandClaude Opus 4.7 19b08442b4 feat(achievements): definitions for v1.4.18 expanded set + hidden Easter-eggs
Lifts the roster from 38 to 59. Adds three buckets:

- mood (4 badges): first entry, 7-day diarist, 30-day diarist,
  brighter-week (mood mean improved by ≥1.0 vs prior 7-day mean)
- vitals counts (7): first/50/200 weigh-ins, first/50/200 BP readings,
  first pulse log
- engagement (4): consistent month (≥25 distinct days in a calendar
  month), entry-streak 7d/30d, weekend warrior

Plus 6 hidden Easter-eggs: night-owl, early-bird, leap-day,
doctor-PDF export, locale-flip, bug-buddy (≥5 reports). Hidden
achievements never leak their conditions to the DOM — locked cards
paint a generic "Hidden achievement" placeholder.

Adds `EarnabilityFlags` + `applyDiscoveryFilter` so a public locked
achievement only renders when the user has the underlying data
(e.g. a mood-streak badge stays hidden until they log their first
mood). Hidden Easter-eggs ignore the flags. Already-unlocked badges
always render so deleting data doesn't make completed achievements
disappear.

EN+DE strings for every new badge plus the hidden-card placeholder
copy and the hidden-unlock toast strings. CATEGORY_LABEL_KEY now
covers mood + hidden so the discriminated-union check passes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 10:34:32 +02:00
Marc-André BombeckandClaude Opus 4.7 cd3b890067 refactor(v1.4.15): apply simplify-review safe suggestions
Drop dead exports + misleading comments + unreachable defaults flagged
by phase-D simplify review (autonomous-yes items only):

- channel-state: drop unused TEST_CONSTANTS re-export
- retry-policy: drop unused RejectKind type alias
- achievements: drop misleading "fallback" comment on exhaustive switch
- notification-status-card: drop unreachable default in stateBadgeFor
- withings: export isWithingsRefreshReauthFailure + dedupe inline
  classifier in /api/withings/status route
- codex-slug-cache: drop test-only inspectCodexSlugCache helper; tests
  read getCachedCodexSlug() instead

Findings 1, 2, 8, 9 deferred to v1.4.16 (require product call).
Finding 11 is an explicit anti-finding.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 22:14:43 +02:00
Marc-André BombeckandClaude Opus 4.7 34c967c14a feat(achievements): dedicated /achievements page with locked/unlocked list
Pre-v1.4.15 the page silently dropped locked achievements, so the user
only saw what they had already earned. Now every badge renders — locked
ones are grayed out with a "Locked" badge, criterion hint
({current} / {target}), and a progress bar. Unlocked entries keep the
existing primary-gradient card with the "Completed on …" footer.

Achievements are grouped by a new `category` axis (medication, vitals,
security, engagement) — derived in `getAchievementCategory()` so a
metric is always in exactly one bucket. Inside a category, unlocked
items sort first; among locked items the closest-to-unlock one ranks
first so the user always sees their immediate next goal at the top.

The sidebar link to /achievements was already in place under the
user-area group; this commit only adds the new locked/grouped render
plus an e2e smoke spec that walks the desktop sidebar → click →
heading visible path.

i18n: 9 new keys under `achievements.*` (locked, criterionHint,
progressPercent, categories.{medication,vitals,security,engagement},
dashboardCard.{title,viewAll,empty}) — EN + DE. C4's parity audit will
sweep later.

Tests: +9 unit (groupByCategory ordering + page render in EN/DE) +
1 e2e (sidebar → /achievements). 909 / 909 unit pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 21:17:04 +02:00
Marc-André Bombeck 38309932f3 Initial release v1.0.0
HealthLog — personal health-tracking PWA with weight, blood pressure,
pulse, mood tracking, medication compliance, Withings integration,
doctor report PDF export, and Dracula-themed UI.
2026-03-10 20:14:33 +01:00