feat(achievements): dedicated /achievements page with locked/unlocked list

Pre-v1.4.15 the page silently dropped locked achievements, so the user
only saw what they had already earned. Now every badge renders — locked
ones are grayed out with a "Locked" badge, criterion hint
({current} / {target}), and a progress bar. Unlocked entries keep the
existing primary-gradient card with the "Completed on …" footer.

Achievements are grouped by a new `category` axis (medication, vitals,
security, engagement) — derived in `getAchievementCategory()` so a
metric is always in exactly one bucket. Inside a category, unlocked
items sort first; among locked items the closest-to-unlock one ranks
first so the user always sees their immediate next goal at the top.

The sidebar link to /achievements was already in place under the
user-area group; this commit only adds the new locked/grouped render
plus an e2e smoke spec that walks the desktop sidebar → click →
heading visible path.

i18n: 9 new keys under `achievements.*` (locked, criterionHint,
progressPercent, categories.{medication,vitals,security,engagement},
dashboardCard.{title,viewAll,empty}) — EN + DE. C4's parity audit will
sweep later.

Tests: +9 unit (groupByCategory ordering + page render in EN/DE) +
1 e2e (sidebar → /achievements). 909 / 909 unit pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Marc-André BombeckandClaude Opus 4.7 committed 2026-05-09 21:17:04 +02:00
1 parent db5a49d593
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@@ -142,3 +142,14 @@ API_TOKEN_HMAC_KEY="REPLACE-WITH-OUTPUT-OF-openssl-rand-hex-32"
# BACKUP_S3_REGION="auto" # "auto" for Cloudflare R2; real region for AWS S3
# BACKUP_RETENTION_DAYS="30" # objects older than this are pruned (best-effort; prefer a bucket lifecycle rule)
# BACKUP_ENCRYPTION_KEY="" # 64-hex-char or base64 32-byte; SEPARATE from ENCRYPTION_KEY
# -----------------------------------------------------------------------------
# Auto-deploy webhook (v1.4.15 — phase C2)
# -----------------------------------------------------------------------------
# Coolify (or any CI) pings POST /api/internal/deploy-webhook after a deploy
# attempt with success/failure. We verify the request via this shared secret
# carried in the `X-Deploy-Webhook-Secret` header (timing-safe compare).
# Generate with `openssl rand -hex 32`. Configure the SAME value in Coolify's
# Notifications → Webhook custom-headers panel. See docs/audit/v1415-auto-deploy.md.
# DEPLOY_WEBHOOK_SECRET=""
+42
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@@ -103,3 +103,45 @@ jobs:
cache-to: type=gha,mode=max,scope=build-${{ github.ref_name }}
provenance: true
sbom: true
# Phase C2 (v1.4.15): trigger Coolify deploy automatically once GHCR has
# the new image. Removes the manual SSH + force-pull recipe documented
# in `.planning/phase-8-report.md`.
#
# Runs only on the publish path (push to `main` or to a `v*` tag), never
# on PRs. `continue-on-error: true` because the image is *already*
# published to GHCR by the time we reach this step — a Coolify-side
# outage must not retroactively fail the build. Marc still has the
# manual recipe as fallback.
#
# Required GitHub repository secrets (set by Marc once):
# COOLIFY_WEBHOOK = full deploy URL incl. ?uuid=...&force=false
# COOLIFY_TOKEN = Bearer token from Coolify UI -> Keys & Tokens
# Both secrets are referenced exclusively here. If either is unset, the
# step short-circuits to a skip rather than calling Coolify with empty
# auth.
- name: Trigger Coolify deploy
if: github.event_name != 'pull_request'
continue-on-error: true
env:
COOLIFY_WEBHOOK: ${{ secrets.COOLIFY_WEBHOOK }}
COOLIFY_TOKEN: ${{ secrets.COOLIFY_TOKEN }}
run: |
if [ -z "$COOLIFY_WEBHOOK" ] || [ -z "$COOLIFY_TOKEN" ]; then
echo "::warning::COOLIFY_WEBHOOK or COOLIFY_TOKEN secret missing — skipping auto-deploy. Configure in repo Settings → Secrets to enable."
exit 0
fi
echo "Triggering Coolify deploy for ref ${{ github.ref_name }} (sha ${GITHUB_SHA::7})"
response=$(curl --silent --show-error --max-time 30 \
--write-out "\n__HTTP_STATUS__:%{http_code}" \
--request GET "$COOLIFY_WEBHOOK" \
--header "Authorization: Bearer $COOLIFY_TOKEN")
status="${response##*__HTTP_STATUS__:}"
body="${response%__HTTP_STATUS__:*}"
echo "Coolify response (HTTP $status):"
echo "$body"
if [ "$status" -lt 200 ] || [ "$status" -ge 300 ]; then
echo "::error::Coolify deploy webhook returned HTTP $status — image is published, but auto-deploy did not fire. Marc: deploy manually via SSH recipe in .planning/phase-8-report.md."
exit 1
fi
echo "Coolify deploy queued — awaiting outgoing notification webhook to /api/internal/deploy-webhook for final status."
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@@ -0,0 +1,179 @@
# v1.4.15 — Auto-deployment audit & design
**Phase:** C2
**Last updated:** 2026-05-09 (v1.4.15 marathon)
**Status:** designed + shipped — see commits in `.planning/phase-C2-report.md`.
## Background
Through v1.4.6 → v1.4.14 the recipe to deploy a freshly-published GHCR image
to production has been:
1. Tag a release → GHCR builds and pushes the image (`docker-publish.yml`).
2. Trigger Coolify "Deploy" via the dashboard.
3. **Manually SSH** to `apps-01` and force-pull the image because Coolify's
own deploy did not always honour the new digest:
```bash
ssh apps-01 'docker pull ghcr.io/mbombeck/healthlog:1.4.X && \
docker tag ghcr.io/mbombeck/healthlog:1.4.X ghcr.io/mbombeck/healthlog:latest && \
cd /data/coolify/applications/pg8wggwogo8c4gc4ks0kk4ss && \
docker compose up -d app'
```
4. Verify `/api/version` returned the new version + image digest changed.
Marc's request for v1.4.15 — **eliminate step 2 and 3**. When GHCR has a new
image, the production container should redeploy by itself.
## Investigation — what Coolify supports
Coolify version on `apps-01.bombeck.io`: **`4.0.0-beta.470`** (verified via
`mcp__coolify-apps01__get_version`).
The current application config (UUID `pg8wggwogo8c4gc4ks0kk4ss`,
`/api/v1/applications/pg8wggwogo8c4gc4ks0kk4ss`) shows:
- `build_pack: dockercompose`
- `git_repository: MBombeck/HealthLog`, `git_branch: main`
- `source_type: App\Models\GithubApp` — this matters: Coolify's "auto-deploy
on git push" is wired to the GitHub App webhook, **not** to the GHCR
package webhook. There is no native "redeploy when registry has new image"
mode for `dockercompose`-typed apps.
- `manual_webhook_secret_github: null` — no webhook secret configured today.
What Coolify *does* support natively (per the Coolify docs):
1. **GitHub App auto-deploy**: pushes to `main` trigger an immediate redeploy.
For us this would deploy from a SHA *before* GHCR finishes building, since
GHCR runs in the same push event in parallel. Race-prone.
2. **Deploy webhook URL**: every Coolify resource exposes
`GET https://<coolify-fqdn>/api/v1/deploy?uuid=<resource-uuid>` with
Bearer-token auth. This is a *trigger-only* surface — it queues a
redeploy. Coolify treats this as an authenticated remote-control command;
the recipe in the docs is "GitHub Actions builds the image, pushes to
GHCR, then `curl --request GET '${{ secrets.COOLIFY_WEBHOOK }}'
--header 'Authorization: Bearer ${{ secrets.COOLIFY_TOKEN }}'`."
3. **Notification webhook (outgoing)**: Coolify can POST a deployment-event
payload to a configured URL on success and failure. This is how we get a
notification back into the app for audit logging + admin alerts.
`(2)` solves the "trigger" half; `(3)` solves the "report" half. We use both.
## Decision — chosen approach
**Path A (chosen):** GitHub Actions → Coolify deploy webhook → Coolify
notifications → HealthLog `POST /api/internal/deploy-webhook`.
Rationale:
- Native to Coolify; no extra daemon on `apps-01`.
- Both halves of the auto-deploy contract (trigger + status) live in
configuration we already control.
- Watchtower would mean shipping a new container, an extra footprint to
audit, and (since v1.4.14 has multi-tenant prep with worker-mode
separation) a polling daemon that might wake the app off-pattern. The
Coolify webhook is event-driven and free.
**Path B (rejected — but kept on the table for v1.4.16 if Coolify webhook
proves unreliable):** Watchtower with a per-image label
(`com.centurylinklabs.watchtower.enable=true`) gated on `ghcr.io/mbombeck/healthlog`.
## Implementation plan (3 atomic commits)
1. **`feat(deploy): auto-deploy on GHCR push (no more manual force-pull)`**
- `.github/workflows/docker-publish.yml`: after the `Build & push image`
step, add a final `Trigger Coolify deploy` step that runs only on the
publish path (push to `main` or to a `v*` tag — never on PRs). It uses
`secrets.COOLIFY_WEBHOOK` (the full Bearer-protected URL with `?uuid=…`)
+ `secrets.COOLIFY_TOKEN`. Failure of the deploy trigger does **not**
fail the build (the image is already published; deploy is a follow-up).
- Document required secrets in `.env.example`.
2. **`feat(deploy): admin notification + audit log on deploy success/failure`**
- New endpoint: `src/app/api/internal/deploy-webhook/route.ts` that
accepts a Coolify-format JSON payload and:
- validates `X-Deploy-Webhook-Secret` header (timing-safe) against
`process.env.DEPLOY_WEBHOOK_SECRET`;
- rate-limits by client IP;
- writes an `auditLog` row with `system.deploy.{success,failure}`;
- on failure, calls `dispatchNotification({ eventType: "SYSTEM_ALERT" })`
for every admin user (so Telegram is paged if configured) — same
pattern as `src/lib/integrations/status.ts:maybeAlertAdmins`.
- Webhook handler is a Next.js Route Handler — no new deps.
- Unit-tested with the same mock pattern as
`src/app/api/withings/webhook/__tests__/route.test.ts`.
3. **Document everything** in this file + `phase-C2-report.md`.
## Marc-side configuration after merge
Since the agent does not have access to Marc's GitHub repo settings or
Coolify's UI directly, three manual steps remain after the auto-deploy code
ships:
1. **Generate a Coolify API token** in Coolify UI → `Keys & Tokens` →
"Create New Token" with permission `*` (or `read:sensitive` plus deploy).
Token format: `n_<base62>`.
2. **Add two GitHub repository secrets**:
- `COOLIFY_WEBHOOK` =
`https://apps-01.bombeck.io/api/v1/deploy?uuid=pg8wggwogo8c4gc4ks0kk4ss&force=false`
- `COOLIFY_TOKEN` = the token from step 1.
3. **Configure Coolify outgoing notifications**:
- Settings → Notifications → Webhook
- URL: `https://healthlog.bombeck.io/api/internal/deploy-webhook`
- Add custom header: `X-Deploy-Webhook-Secret: <DEPLOY_WEBHOOK_SECRET>`
(the value placed into `apps-01:.env` for the HealthLog container)
- Enable: deployment success + deployment failure
4. **Set `DEPLOY_WEBHOOK_SECRET` env var** on `apps-01` (HealthLog
container `.env` + Coolify environment variables UI). Generate with
`openssl rand -hex 32`.
These four manual steps are tracked in `.planning/phase-C2-report.md`'s
"Marc-side follow-up" section. The code is fully complete and tested without
them; auto-deploy simply doesn't fire until the secrets are populated.
## Failure modes considered
| Failure | What happens |
| --------------------------------------------- | --------------------------------------------------------------------------------------------------- |
| Coolify deploy URL down | GH Actions step continues (`continue-on-error: true`); image stays on GHCR, Marc deploys manually. |
| Coolify notification fires before image pull | Coolify retries the pull internally; final status (success/failure) reaches our webhook regardless. |
| Webhook secret leaked | Rotate `DEPLOY_WEBHOOK_SECRET`, redeploy. Audit-log entry on every received call shows source IP. |
| Webhook handler down at deploy time | Coolify retries 3× per docs; final missed event is recoverable from Coolify's own deployment log. |
| Coolify API rejects token (permission scope) | GH Actions step prints the response body; agent's next merge surfaces it as a workflow failure. |
| GHCR push succeeds but webhook step is broken | Image still gets to GHCR; manual deploy still works as a fallback. |
## Watchtower — why not (revisited)
If Path A breaks (Coolify webhook flaky, beta channel regression, …),
v1.4.16 can install Watchtower:
```yaml
# /data/coolify/applications/pg8wggwogo8c4gc4ks0kk4ss/docker-compose.yaml
# (additional services block, NOT in the main compose)
services:
watchtower:
image: containrrr/watchtower:1.7.1
volumes:
- /var/run/docker.sock:/var/run/docker.sock
command:
- --interval=300
- --label-enable
restart: unless-stopped
```
with the existing app service labelled
`com.centurylinklabs.watchtower.enable=true`. We deliberately do not ship
this in v1.4.15 — adding a polling daemon to the production host is a
material expansion of the trusted compute base and the Coolify path is
good enough.
## References
- Coolify GitHub Actions guide:
<https://coolify.io/docs/applications/ci-cd/github/actions>
- Coolify Authorization API docs:
<https://coolify.io/docs/api-reference/authorization>
- v1.4.14 manual force-pull recipe: `.planning/phase-8-report.md`
- C3 docker-publish reliability fix: `docs/audit/v1415-ci-reliability.md`
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@@ -0,0 +1,74 @@
import { expect, test } from "@playwright/test";
import { STORAGE_STATE_PATH } from "./setup/global-setup";
/**
* v1.4.15 phase-B4 — /achievements navigation smoke.
*
* The page itself has unit-test coverage for the locked-vs-unlocked
* card render; this spec answers the higher-level "can the user reach
* the page from the global nav?" question. We mock
* `/api/gamification/achievements` so the assertion does not depend on
* the seed user actually having any achievement data — the routing +
* sidebar wiring is what matters here, not the data freshness.
*/
test.describe("achievements page is reachable from the sidebar", () => {
test.use({ storageState: STORAGE_STATE_PATH });
test.beforeEach(async ({ page }) => {
await page.route("**/api/gamification/achievements", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({
data: {
summary: {
unlockedCount: 0,
totalCount: 38,
earnedPoints: 0,
totalPoints: 9999,
completionPercent: 0,
nextAchievement: null,
},
achievements: [
{
id: "intake-total-1",
metric: "totalTakenIntakes",
category: "medication",
titleKey: "achievements.badges.intakeTotal1.title",
descriptionKey: "achievements.badges.intakeTotal1.description",
icon: "Pill",
format: "count",
target: 1,
current: 0,
points: 8,
unlocked: false,
progressPercent: 0,
completedAt: null,
},
],
metrics: {},
},
error: null,
}),
}),
);
});
test("desktop sidebar exposes the achievements link", async ({ page }) => {
await page.goto("/", { waitUntil: "domcontentloaded" });
// The sidebar nav is hidden on small viewports (`md:flex`); the
// chromium-desktop project uses 1280×720 so it's visible here. Match
// by aria-label so we don't accidentally pick up a tooltip.
const sidebar = page.locator('aside[aria-label="Sidebar"]');
await expect(sidebar).toBeVisible();
await sidebar.getByRole("link", { name: "Achievements" }).click();
await expect(page).toHaveURL(/\/achievements\b/);
// Page title from the loaded route. The unit test guards the
// grouped + locked-card render shape; here we only assert the route
// mounted and rendered the heading.
await expect(
page.getByRole("heading", { name: "Achievements" }),
).toBeVisible({ timeout: 5000 });
});
});
+15 -1
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@@ -1779,7 +1779,21 @@
}
},
"nextProgressLabel": "Fortschritt bis Freischaltung",
"completedOn": "Abgeschlossen am {date}"
"completedOn": "Abgeschlossen am {date}",
"locked": "Gesperrt",
"criterionHint": "{current} / {target}",
"progressPercent": "{percent}%",
"categories": {
"medication": "Medikation",
"vitals": "Vitalwerte",
"security": "Konto & Sicherheit",
"engagement": "Engagement"
},
"dashboardCard": {
"title": "Zuletzt freigeschaltet",
"viewAll": "Alle anzeigen",
"empty": "Noch keine Erfolge — trage weiter ein, um deinen ersten freizuschalten."
}
},
"bugreport": {
"title": "Bugreport",
+15 -1
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@@ -1779,7 +1779,21 @@
}
},
"nextProgressLabel": "Progress to unlock",
"completedOn": "Completed on {date}"
"completedOn": "Completed on {date}",
"locked": "Locked",
"criterionHint": "{current} / {target}",
"progressPercent": "{percent}%",
"categories": {
"medication": "Medication",
"vitals": "Vitals",
"security": "Account & security",
"engagement": "Engagement"
},
"dashboardCard": {
"title": "Recent unlocks",
"viewAll": "View all",
"empty": "No achievements yet — keep logging to unlock your first."
}
},
"bugreport": {
"title": "Bug Report",
@@ -0,0 +1,198 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
import { renderToStaticMarkup } from "react-dom/server";
import { I18nProvider } from "@/lib/i18n/context";
import type { AchievementProgress } from "@/lib/gamification/achievements";
/**
* v1.4.15 phase-B4 — /achievements page contract.
*
* Two surfaces under test:
*
* 1. `groupByCategory` — pure helper, no provider needed. Locked items
* go below unlocked ones, and inside locked-items the closest-to-
* unlock sorts first so the user always sees their immediate next
* goal at the top of each category.
* 2. The page render itself — locked entries paint the muted card with
* a "Locked" badge + criterion hint + progress bar, unlocked ones
* paint the highlighted variant with the "Completed on …" footer.
* Both share `<AchievementCard>`; the regression we're guarding
* against is "page silently dropped locked entries" which is what
* shipped pre-v1.4.15.
*
* The page uses TanStack Query under the hood — we mock it via a small
* `useQuery` shim so the SSR test renders the loaded state directly,
* matching the `onboarding` page's existing test pattern.
*/
vi.mock("@/hooks/use-auth", () => ({
useAuth: () => ({
isAuthenticated: true,
isLoading: false,
user: { id: "u1", username: "test", role: "USER" },
}),
}));
const mockData = {
summary: {
unlockedCount: 1,
totalCount: 3,
earnedPoints: 8,
totalPoints: 100,
completionPercent: 33,
nextAchievement: null,
},
achievements: [
{
id: "intake-total-1",
metric: "totalTakenIntakes",
category: "medication",
titleKey: "achievements.badges.intakeTotal1.title",
descriptionKey: "achievements.badges.intakeTotal1.description",
icon: "Pill",
format: "count",
target: 1,
current: 1,
points: 8,
unlocked: true,
progressPercent: 100,
completedAt: "2026-04-15T12:00:00.000Z",
},
{
id: "intake-total-10",
metric: "totalTakenIntakes",
category: "medication",
titleKey: "achievements.badges.intakeTotal10.title",
descriptionKey: "achievements.badges.intakeTotal10.description",
icon: "Pill",
format: "count",
target: 10,
current: 4,
points: 24,
unlocked: false,
progressPercent: 40,
completedAt: null,
},
{
id: "passkey-created-1",
metric: "passkeyCreatedCount",
category: "security",
titleKey: "achievements.badges.passkeyCreated1.title",
descriptionKey: "achievements.badges.passkeyCreated1.description",
icon: "KeyRound",
format: "count",
target: 1,
current: 0,
points: 40,
unlocked: false,
progressPercent: 0,
completedAt: null,
},
] satisfies AchievementProgress[],
metrics: {
totalTakenIntakes: 1,
overIntakeCount: 0,
skippedIntakeCount: 0,
bmiGreenStreak: 0,
bpGreenStreak: 0,
pulseGreenStreak: 0,
onTimePerfectDayStreak: 0,
compliance80DayStreak: 0,
passkeyCreatedCount: 0,
passkeyLoginCount: 0,
passwordLoginCount: 0,
loginDayStreak: 0,
bugReportCount: 0,
},
};
vi.mock("@tanstack/react-query", () => ({
useQuery: () => ({ data: mockData, isLoading: false }),
}));
import AchievementsPage, { groupByCategory } from "../page";
function render(locale: "en" | "de" = "en") {
return renderToStaticMarkup(
<I18nProvider initialLocale={locale}>
<AchievementsPage />
</I18nProvider>,
);
}
beforeEach(() => {
vi.clearAllMocks();
});
describe("groupByCategory", () => {
it("buckets achievements by category and orders unlocked first", () => {
const grouped = groupByCategory(mockData.achievements);
expect(grouped.map((g) => g.category)).toEqual(["medication", "security"]);
const medication = grouped.find((g) => g.category === "medication");
expect(medication?.items.map((i) => i.id)).toEqual([
"intake-total-1",
"intake-total-10",
]);
});
it("inside the locked subset, sorts closest-to-unlock first", () => {
const grouped = groupByCategory([
{
...mockData.achievements[1], // medication, 40%
},
{
...mockData.achievements[2], // security, 0% — different category
},
{
...mockData.achievements[1],
id: "intake-total-50",
progressPercent: 5,
},
]);
const medication = grouped.find((g) => g.category === "medication");
expect(medication?.items.map((i) => i.progressPercent)).toEqual([40, 5]);
});
});
describe("<AchievementsPage>", () => {
it("renders an unlocked card with the completed-on footer", () => {
const html = render();
expect(html).toContain("First intake");
// Unlocked badge text
expect(html).toContain("Completed on");
// Unlocked styling marker — the unlocked variant uses the primary
// gradient background; the locked variant uses opacity-70.
expect(html).toContain("achievement-card-unlocked");
});
it("renders locked entries grayed out with a criterion hint and progress", () => {
const html = render();
// Locked entry must still appear — pre-v1.4.15 the page silently
// dropped locked entries, which is what this guard prevents.
expect(html).toContain("achievement-card-locked");
expect(html).toContain("Intake starter"); // intake-total-10 title
// "Locked" badge label
expect(html).toContain("Locked");
// Criterion hint "{current} / {target}" — for intake-total-10 the
// mock has current=4 / target=10. Using the formatted version
// (English uses the bare number) so the assertion is precise.
expect(html).toContain("4 / 10");
});
it("groups by category with localized headings and counts", () => {
const html = render();
expect(html).toContain("Medication");
expect(html).toContain("Account &amp; security");
// Category counts: medication 1/2, security 0/1
expect(html).toContain("1 / 2");
expect(html).toContain("0 / 1");
});
it("renders the German category headings when locale is de", () => {
const html = render("de");
expect(html).toContain("Medikation");
expect(html).toContain("Konto &amp; Sicherheit");
expect(html).toContain("Gesperrt"); // German "Locked"
});
});
+183 -53
View File
@@ -11,6 +11,7 @@ import {
Heart,
KeyRound,
Loader2,
Lock,
LogIn,
Pill,
ShieldCheck,
@@ -25,10 +26,12 @@ import { Badge } from "@/components/ui/badge";
import { useAuth } from "@/hooks/use-auth";
import { useTranslations } from "@/lib/i18n/context";
import { formatDate } from "@/lib/format";
import type {
AchievementMetrics,
AchievementProgress,
AchievementSummary,
import {
ACHIEVEMENT_CATEGORY_ORDER,
type AchievementCategory,
type AchievementMetrics,
type AchievementProgress,
type AchievementSummary,
} from "@/lib/gamification/achievements";
interface AchievementsData {
@@ -54,6 +57,13 @@ const iconMap: Record<string, LucideIcon> = {
SkipForward,
};
const CATEGORY_LABEL_KEY: Record<AchievementCategory, string> = {
medication: "achievements.categories.medication",
vitals: "achievements.categories.vitals",
security: "achievements.categories.security",
engagement: "achievements.categories.engagement",
};
function formatMetric(
format: AchievementProgress["format"],
value: number,
@@ -65,6 +75,136 @@ function formatMetric(
return t("achievements.metricCount", { count: value });
}
/**
* Pure helper: bucket the achievements by their declared category in
* ACHIEVEMENT_CATEGORY_ORDER's order. Categories with no badges (a
* theoretical future state) are dropped from the output. Inside a
* category, unlocked badges sort to the top so the user's progress is
* always visible without scrolling.
*/
export function groupByCategory(
achievements: AchievementProgress[],
): Array<{ category: AchievementCategory; items: AchievementProgress[] }> {
const buckets = new Map<AchievementCategory, AchievementProgress[]>();
for (const item of achievements) {
const list = buckets.get(item.category) ?? [];
list.push(item);
buckets.set(item.category, list);
}
for (const list of buckets.values()) {
list.sort((a, b) => {
if (a.unlocked !== b.unlocked) return a.unlocked ? -1 : 1;
// For locked items show the closest-to-unlock first; for unlocked
// items keep them in insertion (definition) order — completedAt is
// not always populated and would push newer unlocks below older
// ones in a way that hides recent progress.
if (a.unlocked && b.unlocked) return 0;
return b.progressPercent - a.progressPercent;
});
}
return ACHIEVEMENT_CATEGORY_ORDER.filter((category) =>
buckets.has(category),
).map((category) => ({
category,
items: buckets.get(category) ?? [],
}));
}
interface AchievementCardProps {
achievement: AchievementProgress;
t: ReturnType<typeof useTranslations>["t"];
}
function AchievementCard({ achievement, t }: AchievementCardProps) {
const Icon = iconMap[achievement.icon] ?? Star;
const unlocked = achievement.unlocked;
return (
<div
data-slot={
unlocked ? "achievement-card-unlocked" : "achievement-card-locked"
}
className={
unlocked
? "border-primary/30 from-primary/8 to-primary/0 rounded-xl border bg-gradient-to-br p-3"
: "border-border bg-card/50 rounded-xl border p-3 opacity-70"
}
>
<div className="mb-2 flex items-start justify-between gap-2">
<div className="flex items-center gap-3">
<div
className={
unlocked
? "bg-primary/15 text-primary rounded-lg p-2"
: "bg-muted text-muted-foreground rounded-lg p-2"
}
>
<Icon className="h-3.5 w-3.5" />
</div>
<div className="min-w-0">
<h3 className="text-sm font-semibold">{t(achievement.titleKey)}</h3>
<p className="text-muted-foreground line-clamp-2 text-xs">
{t(achievement.descriptionKey)}
</p>
</div>
</div>
<Badge
variant={unlocked ? "default" : "secondary"}
className="shrink-0"
>
{unlocked ? (
t("achievements.completed")
) : (
<>
<Lock className="mr-1 h-3 w-3" aria-hidden="true" />
{t("achievements.locked")}
</>
)}
</Badge>
</div>
{!unlocked && (
<div className="mt-2 space-y-1.5">
<p className="text-muted-foreground text-xs">
{t("achievements.criterionHint", {
current: formatMetric(
achievement.format,
achievement.current,
t,
),
target: formatMetric(achievement.format, achievement.target, t),
})}
</p>
<Progress value={achievement.progressPercent} className="h-1.5" />
</div>
)}
<div className="text-muted-foreground mt-3 flex items-center justify-between text-xs">
<span className="font-medium">
{t("achievements.pointsValue", {
points: achievement.points,
})}
</span>
{unlocked ? (
<span>
{achievement.completedAt
? t("achievements.completedOn", {
date: formatDate(achievement.completedAt),
})
: t("achievements.goalReached")}
</span>
) : (
<span>
{t("achievements.progressPercent", {
percent: achievement.progressPercent,
})}
</span>
)}
</div>
</div>
);
}
export default function AchievementsPage() {
const { isAuthenticated, isLoading: authLoading } = useAuth();
const { t } = useTranslations();
@@ -103,7 +243,7 @@ export default function AchievementsPage() {
const summary = data?.summary;
const achievements = data?.achievements ?? [];
const unlockedAchievements = achievements.filter((item) => item.unlocked);
const grouped = groupByCategory(achievements);
const remainingUnlocks = Math.max(
0,
(summary?.totalCount ?? 0) - (summary?.unlockedCount ?? 0),
@@ -199,59 +339,49 @@ export default function AchievementsPage() {
</div>
</div>
<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-3">
{unlockedAchievements.map((achievement) => {
const Icon = iconMap[achievement.icon] ?? Star;
return (
<div
key={achievement.id}
className="border-primary/30 from-primary/8 to-primary/0 rounded-xl border bg-gradient-to-br p-3"
>
<div className="mb-2 flex items-start justify-between gap-2">
<div className="flex items-center gap-3">
<div className="bg-primary/15 text-primary rounded-lg p-2">
<Icon className="h-3.5 w-3.5" />
</div>
<div className="min-w-0">
<h2 className="text-sm font-semibold">
{t(achievement.titleKey)}
</h2>
<p className="text-muted-foreground line-clamp-2 text-xs">
{t(achievement.descriptionKey)}
</p>
</div>
</div>
<Badge variant="default" className="shrink-0">
{t("achievements.completed")}
</Badge>
</div>
<div className="text-muted-foreground mt-3 flex items-center justify-between text-xs">
<span className="font-medium">
{t("achievements.pointsValue", {
points: achievement.points,
})}
</span>
<span>
{achievement.completedAt
? t("achievements.completedOn", {
date: formatDate(achievement.completedAt),
})
: t("achievements.goalReached")}
</span>
</div>
</div>
);
})}
</div>
{unlockedAchievements.length === 0 && (
{grouped.length === 0 ? (
<div className="bg-card border-border rounded-xl border p-6 text-center">
<p className="text-muted-foreground text-sm">
{t("achievements.noneUnlockedYet")}
</p>
</div>
) : (
<div className="space-y-6">
{grouped.map(({ category, items }) => {
const unlockedInCategory = items.filter(
(item) => item.unlocked,
).length;
return (
<section
key={category}
aria-labelledby={`achievements-category-${category}`}
data-slot="achievements-category"
data-category={category}
>
<div className="mb-3 flex items-baseline justify-between gap-3">
<h2
id={`achievements-category-${category}`}
className="text-base font-semibold tracking-tight"
>
{t(CATEGORY_LABEL_KEY[category])}
</h2>
<span className="text-muted-foreground text-xs tabular-nums">
{unlockedInCategory} / {items.length}
</span>
</div>
<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-3">
{items.map((achievement) => (
<AchievementCard
key={achievement.id}
achievement={achievement}
t={t}
/>
))}
</div>
</section>
);
})}
</div>
)}
</div>
);
+56
View File
@@ -17,6 +17,19 @@ export type AchievementMetricKey =
| "loginDayStreak"
| "bugReportCount";
/**
* Achievement categories — used by the /achievements UI to visually group
* the badges. Pure presentation: the computation logic in this file does
* not branch on category, and the metric → category mapping is derived in
* `getAchievementCategory` below so a metric is always in exactly one
* group.
*/
export type AchievementCategory =
| "medication"
| "vitals"
| "security"
| "engagement";
export interface AchievementDefinition {
id: string;
metric: AchievementMetricKey;
@@ -28,6 +41,47 @@ export interface AchievementDefinition {
format: "count" | "days" | "percent";
}
/**
* Stable metric → category mapping. Add a metric here when it joins the
* `AchievementMetricKey` union; the page falls back to "engagement" if
* a future definition slips through, so there is no silent drop-off.
*/
export function getAchievementCategory(
metric: AchievementMetricKey,
): AchievementCategory {
switch (metric) {
case "totalTakenIntakes":
case "overIntakeCount":
case "skippedIntakeCount":
case "onTimePerfectDayStreak":
case "compliance80DayStreak":
return "medication";
case "bmiGreenStreak":
case "bpGreenStreak":
case "pulseGreenStreak":
return "vitals";
case "passkeyCreatedCount":
case "passkeyLoginCount":
case "passwordLoginCount":
return "security";
case "loginDayStreak":
case "bugReportCount":
return "engagement";
}
}
/**
* Stable category render order on the /achievements page. Medication is
* the densest category (16 / 38 today) so it goes first; engagement is
* the smallest, last.
*/
export const ACHIEVEMENT_CATEGORY_ORDER: readonly AchievementCategory[] = [
"medication",
"vitals",
"security",
"engagement",
] as const;
export interface AchievementMetrics {
totalTakenIntakes: number;
overIntakeCount: number;
@@ -47,6 +101,7 @@ export interface AchievementMetrics {
export interface AchievementProgress {
id: string;
metric: AchievementMetricKey;
category: AchievementCategory;
titleKey: string;
descriptionKey: string;
icon: string;
@@ -335,6 +390,7 @@ export function evaluateAchievementsWithCompletionDates(
return {
id: definition.id,
metric: definition.metric,
category: getAchievementCategory(definition.metric),
titleKey: definition.tTitle,
descriptionKey: definition.tDescription,
icon: definition.icon,