Drop the in-app bug-report surface end to end: the user submission page,
the feedback intake and admin inbox, the optional GitHub-issue
escalation, the operator config, and the dedicated achievement badges.
- delete the /bugreport page and the bugreport / feedback / admin-feedback API routes
- drop the Feedback model, its enums, and the AppSettings GitHub-issue and enable columns (migration 0205)
- remove the admin Feedback section, the Bug Report integration card, and the system-status row
- drop the bug-report nav entry and the app-settings provider that only carried its flag
- remove the bug-hunter achievement badges and their metric
- prune the related i18n keys across every locale and the encrypted-column and key-rotation registries
Achievements: the bucket was 60 s hard-TTL while the app-wide unlock
notifier polls every 2 minutes, so every poll landed on an expired
entry and fired a cold ~400 ms rebuild in the foreground. Add a
10-minute stale-while-revalidate window and read the route through
cachedSwr; the route already persists pendingUnlocks outside the cached
factory, so a stale serve never skips an unlock write.
Achievements builder: the vitals array ran through several full-array
passes, each re-deriving a Berlin day-key (and hour) per row via
Intl.DateTimeFormat. Compute each row's day-key once and thread the
parallel array into the green-day, weekly-consistency, engagement, and
hidden passes; the hidden pass reuses a single precomputed hour array.
Results are byte-identical to the per-row derivation (parity test added).
dashboard/summary: read through cachedSwr so the iOS-polled endpoint
serves its existing 1 h stale window instead of re-paying the cold
rebuild every 60 s on the plain cached path.
Charts: route the three recharts consumers that bypassed the shared
next/dynamic boundary (lab biomarker chart, sleep stage stacked bar,
recommendation rationale charts) through dynamic imports with matching
loading skeletons, taking recharts off the first-load JS for
/labs/[id], /insights/sleep, and the insights recommendations surface.
One-shot prettier pass so the new format:check gate starts from a clean
baseline. Formatting only — no behaviour change. Generator-owned and
vendored artifacts stay untouched via .prettierignore.
Move the day-series, completion-date, and streak helpers plus
buildAchievementsResult and the hidden-card spoiler shields into
src/lib/gamification/achievements-result.ts (verbatim). The route drops
from 1247 to 136 LOC and is now auth -> module gate -> cached ->
idempotent unlock-persistence -> apiSuccess (web + iOS format).
No behaviour change: the aggregation moved as-is, the cached factory
contract and the off-cache pendingUnlocks persistence are unchanged.
An active illness/condition episode annotates, it never penalises: the
measured number is untouched, only the narrative changes.
- rest-mode.ts: one server-authoritative resolver (module-gated, fail-soft)
for "is the account in Rest Mode + which episodes back it". iOS mirrors the
resolved context, never recomputes the suppression.
- health-score: /api/analytics attaches a value-free Rest Mode annotation;
computeHealthScore stays pure (score never adjusted).
- recovery-score: computeRecoveryScore carries the Rest Mode context as of the
scored day; the persisted blend is unchanged.
- coach-nudge: pause cadence-nudges during an active episode (new
skippedDuringIllness counter, gate sits before the trigger search).
- achievements: bridgeFrozenStreakGaps freezes (does not break) every
day-streak across illness days; never invents a streak, a non-illness gap
still breaks.
- coincident-deviation: reframe a fired flag as illness-explained; vital
numbers untouched. Surfaced as a neutral line on the insights card.
- coach snapshot: illness history + active illness as load-bearing context so
the coach knows about Rest Mode (no decrypted note reaches the prompt).
- FHIR: illness episodes map to Condition (generic disease root, label on
code.text, patient-reported/unconfirmed) + a bounding Encounter.
- doctor-report: module-gated illness section in the aggregator + PDF table
(retrospective, neutral palette); FHIR Condition section in the bundle.
i18n x6 for the report + reframe copy. Tests: score-annotation-not-
penalisation, streak-freeze, coach-nudge pause, FHIR Condition/Encounter
mapping, doctor-report inclusion, Rest Mode resolver. typecheck/lint/test
green, openapi in sync, knip clean.
Gate badge evaluation on the per-user module map: mood badges no longer
evaluate, render, or persist while the mood module is off, and the same
holds for any metric that maps to a toggleable module (sleep). Core and
account-wide badges have no owning module and always pass through.
Move unlock persistence out of the cached builder. The builder now
returns the not-yet-persisted unlocks and the handler runs the
idempotent createMany after the cache read, so a cache hit can no longer
skip the write and a concurrent miss can no longer duplicate it.
Add the parity fields the iOS DTO dropped (category, points, target,
current, isHidden) so the native client groups and renders badges in
lock-step with the web surface.
The pregenerate pass now warms the status cards even when the
comprehensive step is budget-blocked, failed or timed out — the gap
that left cards generating on first visit despite the nightly runs —
and the loop gains a per-user timeout so one hanging provider cannot
stall the tick. Schedule edits recompute their rollup days immediately,
the compliance cache keys on the timezone, open doses no longer count
against the nudge trigger, an invite sent against an open registration
still lands in the ledger, the self-report prompt fence uses explicit
data markers, the maintenance crons invalidate the caches they touch,
and a flaky audit assertion polls instead of racing. Six care-focused
achievements join the engine: miss-free streaks, measurement routine,
a complete self-context and a sleep-log run.
Pre-existing format drift accumulated across v1.4.x; running
prettier brings the whole tree back to baseline so future diffs
read clean. No behaviour change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
consistentMonthCount kept growing every calendar month with ≥25
active days even though the only achievement it backs unlocks at
target 1. The unbounded count served no UI purpose, churned the DB
on every poll, and inflated the wire payload over time. Cap at 1
once any month hits the threshold.
Also rewrites the moodImprovementHit doc-comment to accurately
describe the sliding-window semantics. The code slides over distinct
logged days, not 7 calendar days, so a user with sparse logging
compares the 7 most-recent logs against the 7 before that regardless
of calendar gap. The previous comment claimed calendar-day windowing
which the code never implemented.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Seven mechanical cleanups, no behaviour changes:
- Drop the duplicate ChartOverlayPrefs type + DEFAULT in
chart-overlay-controls; re-export the canonical pair from
dashboard-layout so a future fourth toggle can't drift between
the UI and persistence layers.
- useChartOverlayPrefs accepts null/undefined chartKey and short-
circuits the dashboard-layout fetch when none is supplied. Drops
the chartKey ?? "bp" fallback and the three discard-the-result
ternaries in health-chart; mini-mode renders no longer subscribe
to the BP chart's persisted prefs.
- /api/analytics no longer pair-and-counts BP twice — the windowed
helper already produces last30Days, so the headline reads it back
instead of running computeBpInTargetPct on the same input.
- Drop the redundant moodEntries.map shape in the achievements
route; the prisma select already returns the matching shape.
- Merge the five hidden-metric cases into the no-precondition block
of isEarnable; the defensive comment admitted they couldn't fire.
- Remove the deprecated getAchievementCategory wrapper (zero callers).
- Strip six "v1.4.18 gradient removed" what-comments scattered
across the chart wrappers; the polish tests pin the absence.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two trigger fixes so the new achievements actually fire end-to-end.
The doctor-PDF hidden Easter-egg used to watch a non-existent
`doctor-report.export` audit action. The real route emits two:
`doctor-report.generate` (the JSON helper) and
`doctor-report.pdf.generate` (the PDF route). Either now counts.
The locale-flip hidden Easter-egg used to watch
`settings.locale.update`, which no endpoint emits — the locale
field shares the catch-all `profile.update` audit row with every
other profile field. Profile-update now emits a separate
`settings.locale.update` row when (and only when) the locale value
actually changes (compares the new value to the prior persisted
locale, suppresses the row when they match), with the from/to
values in the details payload for traceability.
Already-existing TanStack Query invalidation map covers the new
metrics: `measurementDependentKeys`, `moodDependentKeys`, and
`medicationDependentKeys` already include
`queryKeys.gamificationAchievements()`, so any measurement / mood /
intake mutation triggers a refetch and the route persists the new
unlock to `UserAchievement` (existing v1.4.15 mechanism).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three new layers of coverage for the v1.4.18 expansion set:
- Unit (expansion-metrics.test.ts) — drives synthetic data through
every new evaluator (count by type, mood mean improvement, weekend
warrior, hidden Easter-egg triggers including the Berlin TZ
classifier for night-owl / early-bird) and the earnability flag
builder. 13 new assertions.
- Integration (achievements-expansion.test.ts) — round-trips real
prisma rows (MoodEntry's YYYY-MM-DD `date` string, Measurement
type discrimination, audit log row) through
`buildExpansionMetricValues` so a schema drift in any of the row
shapes surfaces here rather than at runtime. We don't drive the
full HTTP route in this spec because of pre-existing
medication_schedules.days_of_week migration drift.
- E2E (achievements.spec.ts) — the existing sidebar smoke gets a
sibling describe-block exercising all four card states (unlocked /
locked-earnable / hidden-locked / hidden-unlocked) and asserting
hidden-locked cards never leak their real strings to the rendered
HTML, which is the entire point of the "hidden" state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lifts the roster from 38 to 59. Adds three buckets:
- mood (4 badges): first entry, 7-day diarist, 30-day diarist,
brighter-week (mood mean improved by ≥1.0 vs prior 7-day mean)
- vitals counts (7): first/50/200 weigh-ins, first/50/200 BP readings,
first pulse log
- engagement (4): consistent month (≥25 distinct days in a calendar
month), entry-streak 7d/30d, weekend warrior
Plus 6 hidden Easter-eggs: night-owl, early-bird, leap-day,
doctor-PDF export, locale-flip, bug-buddy (≥5 reports). Hidden
achievements never leak their conditions to the DOM — locked cards
paint a generic "Hidden achievement" placeholder.
Adds `EarnabilityFlags` + `applyDiscoveryFilter` so a public locked
achievement only renders when the user has the underlying data
(e.g. a mood-streak badge stays hidden until they log their first
mood). Hidden Easter-eggs ignore the flags. Already-unlocked badges
always render so deleting data doesn't make completed achievements
disappear.
EN+DE strings for every new badge plus the hidden-card placeholder
copy and the hidden-unlock toast strings. CATEGORY_LABEL_KEY now
covers mood + hidden so the discriminated-union check passes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pre-v1.4.15 the page silently dropped locked achievements, so the user
only saw what they had already earned. Now every badge renders — locked
ones are grayed out with a "Locked" badge, criterion hint
({current} / {target}), and a progress bar. Unlocked entries keep the
existing primary-gradient card with the "Completed on …" footer.
Achievements are grouped by a new `category` axis (medication, vitals,
security, engagement) — derived in `getAchievementCategory()` so a
metric is always in exactly one bucket. Inside a category, unlocked
items sort first; among locked items the closest-to-unlock one ranks
first so the user always sees their immediate next goal at the top.
The sidebar link to /achievements was already in place under the
user-area group; this commit only adds the new locked/grouped render
plus an e2e smoke spec that walks the desktop sidebar → click →
heading visible path.
i18n: 9 new keys under `achievements.*` (locked, criterionHint,
progressPercent, categories.{medication,vitals,security,engagement},
dashboardCard.{title,viewAll,empty}) — EN + DE. C4's parity audit will
sweep later.
Tests: +9 unit (groupByCategory ordering + page render in EN/DE) +
1 e2e (sidebar → /achievements). 909 / 909 unit pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HealthLog — personal health-tracking PWA with weight, blood pressure,
pulse, mood tracking, medication compliance, Withings integration,
doctor report PDF export, and Dracula-themed UI.