Commit Graph
6 Commits
Author SHA1 Message Date
Marc-André BombeckandClaude Opus 4.7 23514b4800 feat(achievements): page renders unlocked + locked + hidden achievements with progress
Adds an opaque placeholder card for the new hidden Easter-eggs.
Locked hidden achievements paint a `<HelpCircle>` icon and use the
"Hidden achievement" / "Keep tracking — you might just stumble across
it." copy from i18n; the real title, description, metric and target
are never written to the DOM so a curious user can't pop the source
panel to learn the trigger. Once unlocked, the real strings reveal
themselves on the same card with the standard unlocked styling.

Adds the new lucide icons used by the v1.4.18 badges (Smile, Scale,
Moon, Sun, Sparkles, FileText, Languages, CalendarDays). Extends
`CATEGORY_LABEL_KEY` with the new mood + hidden buckets so the
discriminated-union check passes.

Page tests guard:

- locked hidden achievements paint the placeholder, not the real
  title/description (regression: hidden cannot leak)
- unlocked hidden achievements paint the real title (the reward)
- hidden category appears under its own localized heading in EN+DE
- the `data-slot="achievement-card-hidden"` selector exists for E2E

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 10:34:32 +02:00
Marc-André BombeckandClaude Opus 4.7 19b08442b4 feat(achievements): definitions for v1.4.18 expanded set + hidden Easter-eggs
Lifts the roster from 38 to 59. Adds three buckets:

- mood (4 badges): first entry, 7-day diarist, 30-day diarist,
  brighter-week (mood mean improved by ≥1.0 vs prior 7-day mean)
- vitals counts (7): first/50/200 weigh-ins, first/50/200 BP readings,
  first pulse log
- engagement (4): consistent month (≥25 distinct days in a calendar
  month), entry-streak 7d/30d, weekend warrior

Plus 6 hidden Easter-eggs: night-owl, early-bird, leap-day,
doctor-PDF export, locale-flip, bug-buddy (≥5 reports). Hidden
achievements never leak their conditions to the DOM — locked cards
paint a generic "Hidden achievement" placeholder.

Adds `EarnabilityFlags` + `applyDiscoveryFilter` so a public locked
achievement only renders when the user has the underlying data
(e.g. a mood-streak badge stays hidden until they log their first
mood). Hidden Easter-eggs ignore the flags. Already-unlocked badges
always render so deleting data doesn't make completed achievements
disappear.

EN+DE strings for every new badge plus the hidden-card placeholder
copy and the hidden-unlock toast strings. CATEGORY_LABEL_KEY now
covers mood + hidden so the discriminated-union check passes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 10:34:32 +02:00
Marc-André BombeckandClaude Opus 4.7 1d65f3b925 feat(lists): empty states for measurements, mood, medications, achievements (impl)
Follow-up to 9a74f8e — that commit's pathspec didn't pick up the
implementation files, only the new test. This commit lands the actual
EmptyState wiring described in the previous message:

- src/components/measurements/measurement-list.tsx — Activity icon,
  filter-aware empty state, optional onAddFirst CTA prop.
- src/components/mood/mood-list.tsx — Smile icon, mirroring filter
  semantics + optional onAddFirst.
- src/app/measurements/page.tsx + src/app/mood/page.tsx — pass
  onAddFirst so the empty-state CTA opens the same dialog as the
  header button.
- src/app/medications/page.tsx — refactor inline icon+text+button
  block to the EmptyState primitive (Pill icon).
- src/app/achievements/page.tsx — Trophy icon for the no-achievements
  state, reusing the existing noneUnlockedYet string.

Together with 9a74f8e the four feature lists now share a consistent
empty-state surface with the rest of the app.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 21:51:48 +02:00
Marc-André BombeckandClaude Opus 4.7 a242047765 feat(dashboard): recent achievements card with toggle in layout settings
Small dashboard card surfacing the user's three most-recently unlocked
achievements (sorted by `completedAt` descending). When nothing is
unlocked yet, the card paints a discovery CTA + link to /achievements
so brand-new users learn the feature exists. Reuses
`/api/gamification/achievements` — TanStack Query dedupes when both
this card and the dedicated page mount in the same session.

Layout integration mirrors the existing widget pattern: new
`achievements` widget id in `DashboardWidgetId`, default order 13
(below the chart row, matching the brief), `tileVisible: false`
because there is no tile surface for this widget. Visible by default
(small footprint, self-handles the empty state). Toggleable from
Settings → Dashboard via the existing `<DashboardLayoutSection>`
machinery — added the `achievements: "achievements.title"` entry to
`WIDGET_LABEL_KEYS`. Other-agent prettier-formatting changes for
table-header `<span>` wrapping + Tailwind class ordering in the same
file are folded in (the working tree had them when I started; they
match prettier's expected output).

Tests: +6 unit (`pickRecentUnlocks` ordering / cap / no-date fallback,
empty-state CTA, three-most-recent render shape). 922 / 922 unit pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 21:21:26 +02:00
Marc-André BombeckandClaude Opus 4.7 34c967c14a feat(achievements): dedicated /achievements page with locked/unlocked list
Pre-v1.4.15 the page silently dropped locked achievements, so the user
only saw what they had already earned. Now every badge renders — locked
ones are grayed out with a "Locked" badge, criterion hint
({current} / {target}), and a progress bar. Unlocked entries keep the
existing primary-gradient card with the "Completed on …" footer.

Achievements are grouped by a new `category` axis (medication, vitals,
security, engagement) — derived in `getAchievementCategory()` so a
metric is always in exactly one bucket. Inside a category, unlocked
items sort first; among locked items the closest-to-unlock one ranks
first so the user always sees their immediate next goal at the top.

The sidebar link to /achievements was already in place under the
user-area group; this commit only adds the new locked/grouped render
plus an e2e smoke spec that walks the desktop sidebar → click →
heading visible path.

i18n: 9 new keys under `achievements.*` (locked, criterionHint,
progressPercent, categories.{medication,vitals,security,engagement},
dashboardCard.{title,viewAll,empty}) — EN + DE. C4's parity audit will
sweep later.

Tests: +9 unit (groupByCategory ordering + page render in EN/DE) +
1 e2e (sidebar → /achievements). 909 / 909 unit pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 21:17:04 +02:00
Marc-André Bombeck 38309932f3 Initial release v1.0.0
HealthLog — personal health-tracking PWA with weight, blood pressure,
pulse, mood tracking, medication compliance, Withings integration,
doctor report PDF export, and Dracula-themed UI.
2026-03-10 20:14:33 +01:00