v1.4.34 IW-F-Perf — three changes.
1) New `use-achievements-query.test.tsx` mounts three consumers under
one TanStack QueryClient and asserts the shared queryKey collapses
them into a single network call. Pre-fix the notifier issued its
own request alongside the card; the regression guard surfaces it
immediately if a future drift reintroduces a per-user
discriminator.
2) Refresh `recent-achievements-card.test.tsx` and
`achievements/__tests__/page.test.tsx` to mock the new shared hook
directly instead of the raw `@tanstack/react-query` `useQuery`
shim. The two test suites stay scoped to render-shape, not the
network plumbing.
3) Capture the `/api/analytics` slim-vs-thick audit in
`.planning/round-v1434-iwfperf-analytics-audit.md`. The dashboard
root reads `bpInTargetPct*` + `glucoseByContext` so it must stay
thick; the checklist is correctly slim by IW2 design but is
mounted inside the dashboard render tree so its slim call
duplicates the thick one already in flight. Documented two clean
migration paths and flagged the work for v1.4.34.x behind IW-B's
in-flight slim-slice routing.
v1.4.34 IW-F-Perf — migrate `<RecentAchievementsCard>`, the
`/achievements` mother page, and `<AchievementUnlockNotifier>` from
ad-hoc `useQuery` blocks onto `useAchievementsQuery()`.
Pre-change the dashboard cold mount fired
`/api/gamification/achievements` twice — once for the card, once for
the notifier — because the notifier carried a per-user discriminator
on its queryKey and TanStack treated it as a fresh cache cell. The
shared hook routes all three consumers through the same
`queryKeys.gamificationAchievements()` slot, so a single network
call now backs every surface. The notifier keeps its 2-minute
refetch cadence; long-open tabs still surface new-unlock toasts and
the card picks up the same payload from the shared cache without
issuing a parallel request.
When the unlock notifier sees a newly-unlocked achievement with
`isHidden: true`, it fires a longer-running (8 s vs default 4 s)
toast with the `<Sparkles>` icon and the localized
"You unlocked a hidden achievement!" headline. The toast body
reveals the real title + description for the first time so the
user finally learns what they tripped — that's the reward.
Public unlocks keep the existing `<Trophy>` toast unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lifts the roster from 38 to 59. Adds three buckets:
- mood (4 badges): first entry, 7-day diarist, 30-day diarist,
brighter-week (mood mean improved by ≥1.0 vs prior 7-day mean)
- vitals counts (7): first/50/200 weigh-ins, first/50/200 BP readings,
first pulse log
- engagement (4): consistent month (≥25 distinct days in a calendar
month), entry-streak 7d/30d, weekend warrior
Plus 6 hidden Easter-eggs: night-owl, early-bird, leap-day,
doctor-PDF export, locale-flip, bug-buddy (≥5 reports). Hidden
achievements never leak their conditions to the DOM — locked cards
paint a generic "Hidden achievement" placeholder.
Adds `EarnabilityFlags` + `applyDiscoveryFilter` so a public locked
achievement only renders when the user has the underlying data
(e.g. a mood-streak badge stays hidden until they log their first
mood). Hidden Easter-eggs ignore the flags. Already-unlocked badges
always render so deleting data doesn't make completed achievements
disappear.
EN+DE strings for every new badge plus the hidden-card placeholder
copy and the hidden-unlock toast strings. CATEGORY_LABEL_KEY now
covers mood + hidden so the discriminated-union check passes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the actual `<RecentAchievementsCard>` component referenced by the
dashboard wiring in the previous commit. The previous commit's `-o`
pathspec scope accidentally dropped these new untracked files; without
them the dashboard import resolves to an empty module and breaks the
build. Splitting into two commits per `verification-before-completion`
rather than amending so the parallel-agent push race can't lose the
landing.
The card itself: TanStack Query against
`/api/gamification/achievements`, `pickRecentUnlocks(achievements, 3)`
to slice + sort by completedAt descending, locked entries dropped.
Empty state painted with a CTA + link to `/achievements`.
Test file: `pickRecentUnlocks` ordering / cap / no-date fallback +
empty-state CTA render + three-most-recent render shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HealthLog — personal health-tracking PWA with weight, blood pressure,
pulse, mood tracking, medication compliance, Withings integration,
doctor report PDF export, and Dracula-themed UI.