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refactor(ui): move 62 hand-written empty states onto EmptyState
The admin sections, the cycle, illness, medication, mood, records and settings cards, the pickers and dialogs said nothing-here-yet in a hand-written muted paragraph in five sizes and three alignments. List and section states now render through EmptyState (plain, compact; the three with a next step carry it as the action), and the six chart bodies through ChartEmptyState at their former height. The thirteen that stay are a field without a value or a hint inside an editor, not a list state. The ratchet ceiling drops from 75 to 13.
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@@ -27,6 +27,7 @@ import { useAchievementsQuery } from "@/lib/queries/use-achievements-query";
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import type { AchievementProgress } from "@/lib/gamification/achievements";
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import { Skeleton } from "@/components/ui/skeleton";
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import { TileHeader } from "@/components/insights/tile-header";
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import { EmptyState } from "@/components/ui/empty-state";
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const iconMap: Record<string, LucideIcon> = {
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Activity,
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@@ -168,9 +169,11 @@ export function RecentAchievementsCard() {
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))}
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</ul>
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) : recent.length === 0 ? (
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<p className="text-muted-foreground py-2 text-sm">
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{t("achievements.dashboardCard.empty")}
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</p>
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<EmptyState
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variant="plain"
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size="compact"
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title={t("achievements.dashboardCard.empty")}
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/>
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) : (
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<ul className="space-y-2">
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{recent.map((achievement) => {
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