refactor(admin): the console speaks the Settings vocabulary without an accent

Twenty-six of twenty-eight admin files already used the Settings card and
header. What made the console read as its own system was everything on top of
that: three hand-rolled cards, a header slot that meant five different things,
and a heading the frame took but never painted.

- `SectionFrame` drops `title` and `subtitle`. Seventeen call sites passed
  both into a component that has rendered neither since v1.18.6.1 — the shell
  reads the same keys itself. A prop contract nothing honours is a promise the
  next reader believes.
- The invite card, the four host-metric headers, and the `/admin` welcome
  card stop hand-rolling `bg-card border rounded-xl` shells with their own
  padding steps and their own heading weights. `text-sm` as a card title on
  the first card of a page, directly above a correct one, was the first thing
  the eye landed on.
- The header status slot carries status. The backups run, the invite create,
  the danger-zone wipe, and the user filters come out of it; the app-log
  refresh stays but reads as the secondary it is.
- Loading states paint their card and header. Encryption returned a bare
  spinner row and then a card, so the section jumped when the status landed —
  the fix `coach-feedback-section.tsx` already carried, applied where it was
  missing. Same for the notification-status card.
- One label/value tile. `StatusItem`, the encryption section's private `Stat`,
  the user-management inline panels and the backups upload box were four
  fills and three paddings for one role.
- The overview stopped printing the running version, build SHA and build time
  twice, thirty pixels apart. The version tile owns build identity — it is the
  one that checks for a newer release; the snapshot owns what is running.
- `ai-server-key` had three paragraphs stacked in a muted `text-xs` slot;
  one sentence stays there and the two that carry information move into the
  body as foreground. The central-codex consent copy moves the same way, and
  its disconnect is `variant="destructive"` — which `ConfirmButton` refused to
  accept, so every destructive confirm in the tree had been hand-tinting an
  outline instead.
- Leftovers: the `-mt-2` correcting the card's own rhythm, two alpha hovers on
  text, `text-[10px]` badges, the redundant `space-y-6` wrapper, the empty
  state repeating the header's CTA, and the `mt-6` a card added inside a
  frame that already spaces its children.
This commit is contained in:
Marc-André Bombeck committed 2026-08-07 19:55:47 +02:00
1 parent b2e1aa0cde
commit 330f60115a
27 files changed
+472 -569

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@@ -21,6 +21,8 @@ import { Loader2, ShieldAlert, Sparkles, Trash2 } from "lucide-react";
import { toast } from "sonner";
import { Badge } from "@/components/ui/badge";
import { SettingsInfoTile } from "@/components/settings/_info-tile";
import { SettingsCardActions } from "@/components/settings/_card-actions";
import { Button } from "@/components/ui/button";
import { ConfirmButton } from "@/components/ui/confirm-button";
import { SettingsCard } from "@/components/settings/settings-card";
@@ -167,10 +169,9 @@ export function CentralCodexSection() {
/>
<div className="space-y-4">
<div className="text-muted-foreground flex items-start gap-2 text-xs">
<ShieldAlert className="mt-0.5 size-3.5 shrink-0" aria-hidden />
<p className="min-w-0">{t("admin.centralCodex.honesty")}</p>
</div>
<SettingsInfoTile icon={ShieldAlert} tone="warning">
<p className="text-foreground">{t("admin.centralCodex.honesty")}</p>
</SettingsInfoTile>
{data?.connectedAt && isConnected && (
<p className="text-muted-foreground text-xs">
@@ -181,25 +182,27 @@ export function CentralCodexSection() {
)}
{isConnected ? (
<ConfirmButton
slot="admin-central-codex-disconnect"
variant="outline"
size="sm"
className="text-destructive min-h-11 shrink-0 sm:min-h-9"
icon={<Trash2 className="h-4 w-4" />}
label={t("admin.centralCodex.disconnectButton")}
title={t("admin.centralCodex.disconnectTitle")}
body={t("admin.centralCodex.disconnectBody")}
confirmLabel={t("admin.centralCodex.disconnectConfirm")}
pending={disconnecting}
onConfirm={handleDisconnect}
/>
<SettingsCardActions>
<ConfirmButton
slot="admin-central-codex-disconnect"
variant="destructive"
size="sm"
className="min-h-11 shrink-0 sm:min-h-9"
icon={<Trash2 className="h-4 w-4" />}
label={t("admin.centralCodex.disconnectButton")}
title={t("admin.centralCodex.disconnectTitle")}
body={t("admin.centralCodex.disconnectBody")}
confirmLabel={t("admin.centralCodex.disconnectConfirm")}
pending={disconnecting}
onConfirm={handleDisconnect}
/>
</SettingsCardActions>
) : deviceCode ? (
<div className="border-primary bg-primary/5 space-y-3 rounded-lg border-l-4 p-4">
<p className="text-sm font-medium">
{t("settings.ai.deviceCodeHeading")}
</p>
<ol className="text-muted-foreground list-decimal space-y-2 pl-5 text-sm">
<ol className="text-muted-foreground list-decimal space-y-2 pl-6 text-sm">
<li>
{t("settings.ai.deviceCodeStep1")}{" "}
<a
@@ -248,20 +251,22 @@ export function CentralCodexSection() {
</div>
</div>
) : (
<Button
variant="outline"
onClick={handleConnect}
disabled={devicePolling}
className="min-h-11 w-full sm:min-h-9 sm:w-auto"
data-slot="admin-central-codex-connect"
>
{devicePolling ? (
<Loader2 className="h-4 w-4 animate-spin motion-reduce:animate-none" />
) : (
<Sparkles className="h-4 w-4" />
)}
{t("admin.centralCodex.connectButton")}
</Button>
<SettingsCardActions>
<Button
size="sm"
onClick={handleConnect}
disabled={devicePolling}
className="min-h-11 w-full sm:min-h-9 sm:w-auto"
data-slot="admin-central-codex-connect"
>
{devicePolling ? (
<Loader2 className="h-4 w-4 animate-spin motion-reduce:animate-none" />
) : (
<Sparkles className="h-4 w-4" />
)}
{t("admin.centralCodex.connectButton")}
</Button>
</SettingsCardActions>
)}
</div>
</SettingsCard>