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style: apply prettier across the tree
One-shot prettier pass so the new format:check gate starts from a clean baseline. Formatting only — no behaviour change. Generator-owned and vendored artifacts stay untouched via .prettierignore.
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@@ -104,7 +104,9 @@ beforeEach(() => {
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vi.mocked(prisma.medicationIntakeEvent.count).mockResolvedValue(0);
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vi.mocked(prisma.moodEntry.findMany).mockResolvedValue([] as never);
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vi.mocked(prisma.moodEntry.count).mockResolvedValue(0);
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vi.mocked(prisma.user.findUnique).mockResolvedValue({ heightCm: null } as never);
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vi.mocked(prisma.user.findUnique).mockResolvedValue({
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heightCm: null,
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} as never);
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});
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describe("v1.4.41 W-DELETED-2 — soft-delete invisibility", () => {
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@@ -140,9 +142,7 @@ describe("v1.4.41 W-DELETED-2 — soft-delete invisibility", () => {
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it("/api/gamification/achievements scopes the measurement read to deletedAt: null", async () => {
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vi.mocked(prisma.userAchievement.findMany).mockResolvedValue([] as never);
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const { GET } = await import(
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"../../gamification/achievements/route"
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);
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const { GET } = await import("../../gamification/achievements/route");
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await GET(mkReq("http://localhost/api/gamification/achievements"));
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const calls = vi.mocked(prisma.measurement.findMany).mock.calls;
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// The achievement aggregator reads recent measurements via
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